2013.06.20 11:52 *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: SMF - Just Installed!
 
   FORUM   Article Portal Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Koster stuff  (Read 287 times)
Erithiel
Administrator
Hero Member
*****
Posts: 797

aka Erithiel


View Profile Email
« on: 2012.03.13 13:47 »

http://www.raphkoster.com/2011/12/16/good-design-bad-design-great-design/
Logged

"Everything you can imagine is real."
-Pablo Picasso
Erithiel
Administrator
Hero Member
*****
Posts: 797

aka Erithiel


View Profile Email
« Reply #1 on: 2012.03.13 14:07 »

And here are some really interesting stuff imo. I hope there will come a time where something like this will be feasible in an AAA MMORPG.

Quote from: Raph Koster
In thinking about the UO resource system in recent posts (ED:links below), I also got to thinking about other things that we either wanted to or tried to get the NPCs to do. Today, NPCs have gradually evolved more and more towards being quest dispensers. Originally, we wanted NPCs that would give the illusion of life.

http://www.raphkoster.com/gaming/bakebread.shtml

http://www.raphkoster.com/2006/06/03/uos-resource-system/

http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/

http://www.raphkoster.com/2006/06/05/uos-resource-system-part-3/

http://www.raphkoster.com/2006/06/09/why-dont-our-npcs/
« Last Edit: 2012.03.13 19:08 by Thomas » Logged

"Everything you can imagine is real."
-Pablo Picasso
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!